Clash royale tier list
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While potentially useful for air defense, their extreme fragility makes them virtually non-viable in competitive play.
Magic Archer – A troop with piercing attacks. On top of this, it has a rather slow spawn speed compared to the Goblin Hut. Ultimately, this results in it having a low impact in battle and increased vulnerability if you deploy it all by itself.
Its chain lightning ability makes it incredibly efficient at dealing with air and ground swarms alike, all for just 1 elixir.
The Log – Another essential cycle card that provides incredible utility. At 3 elixir, he provides excellent defensive capabilities and can serve as a mini-tank for counter-pushes.
Poison – A spell that has seen increased usage in cycle decks.
This deck excels at countering aggressive pushes and building overwhelming late-game pressure.
Weaknesses: Vulnerable to fast cycle decks and heavy spell bait. They’re essential for breaking through fortified positions and dealing massive damage to both troops and towers.
B-Tier: Solid Performers
These cards are good choices that can perform well in the right deck but may have some limitations or require specific support to reach their full potential.
Goblin Cage Evolution
- Win Rate: 54%
- Usage Rate: 4%
- Why B-Tier: The Evolution version has catapulted Goblin Cage into relevance.
While potentially useful for cycling, their fragility and low damage make them rarely seen in competitive play.
Monk – A champion with defensive abilities. While potentially useful for combined pushes, its high cost and predictability make it rarely seen in competitive play.
Goblin Demolisher – A troop that deals death damage.
Here are advanced strategies from top players that will help you climb the ranks:
Elixir Management
The 10-Elixir Rule: Never let your elixir count drop below 2 unless you’re making a calculated push. While expensive, his ability to provide constant pressure makes him valuable in certain decks.
Earthquake – A spell that deals area damage while slowing buildings.
A successful defensive play often transitions into a counter-push.
Platform-Specific Considerations
Different platforms and game modes can affect card performance.
Its ability to strike three targets makes it valuable against multiple troop pushes or building-heavy decks.
Mortar – An alternative win condition that can catch opponents off guard. While fragile, its ability to quickly eliminate ground troops makes it valuable for air defense.
Barbarian Hut – A spawner building that provides constant pressure.
It resets Inferno units, disrupts pushes, and creates favorable trades in almost any situation.
Skeletons
- Win Rate: 50%
- Usage Rate: 18%
- Why S-Tier: The most versatile 1-elixir card in the game. While potentially versatile, its high cost and specific mechanics make it rarely seen in competitive play.
Electro Wizard – A troop that can stun enemies.
A well-synergized deck of B-tier cards can outperform a poorly constructed deck of S-tier cards. At 3 elixir, it provides excellent value against ground pushes and can often survive to deal significant damage.
Baby Dragon – A flying tank that excels at both offense and defense. Its low elixir cost (2) makes it incredibly versatile for both offense and defense.
Royal Ghost
- Win Rate: 54%
- Usage Rate: 11%
- Why S-Tier: Royal Ghost’s invisibility mechanic makes him nearly impossible to counter effectively.
Ignoring Elixir Management
Poor elixir management is one of the biggest reasons players lose matches. However, they’re relatively fragile and can be easily countered by spells.
Flying Machine
- Win Rate: 53%
- Usage Rate: 4%
- Why B-Tier: Flying Machine provides consistent air damage and targeting flexibility.
It’s particularly effective against Graveyard, Minion Horde, and other swarm threats.
Knight – The definition of a value card. His high elixir cost and underwhelming performance make him a poor choice compared to other air options.
Void
- Win Rate: 48%
- Usage Rate: 0%
- Why D-Tier: Void has an interesting concept but fails to deliver meaningful impact in most matches.